Wednesday, August 25, 2010

Critical Hits

As discussed during our last game session, the rule for critical hits has been changed. From this point foward, a roll of a natural "20" inflicts maximum damage, not double damage. Hopefully, by enacting this change, we'll see a drop off in sudden PC deaths. As you all know, my baddies roll crappy, but when they hit, they hit hard.

1 comment:

  1. I'm a fan of the True +0 = Max Dmg rule, myself.

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