Sunday, June 13, 2010

Tomb Herd Broodmare

No. Enc.: 1d4 (2d6)
Alignment: Chaotic
Movement: 90’ (30’)
Armor Class: 4
Hit Dice: 3
Attacks: 3 or 1 (claw/claw/bite or tail sting)
Damage: 1d3/1d3/1d6 or 1d6+2 and paralysis
Save: F3
Morale: 11
Hoard Class: None
XP: 95

The creatures known as the Tomb Herd hail from some grim, undiscovered place, and little is known of them besides their gruesome reproductive method. Although there seem to be several types of these creatures, the ones called Broodmares are (unfortunately) the most common. These creatures reproduce by laying eggs in fresh corpses and are usually encountered near tombs and mausoleums. When fresh corpses are hard to come by, the Broodmares hunt down living creatures, paralyze them with their sting, and then drag the incapacitated body back to their lair. Once safely tucked away, the Broodmares slay the host-to-be and fill its chest cavity with eggs.

Like a certain close resemblance, the Broodmares possess a highly acidic form of blood. Whenever an edged or piercing physical attack causing damage to a Broodmare, there is a chance that splash damage is inflicted upon those nearby as the acidic vitae sprays from the wound. Anyone within 5’ of a Tomb Herd Broodmare that takes damage must roll above the number of hit points sustained on a d20 or take 1d6 per 6 points of damage inflicted by the attack (round down) up to a maximum of 3d6. Armor and weapons must make a saving throw or be destroyed (metal: 7, leather: 10, cloth: 12, stone: 3). Floors and other surroundings must save as well against the acid damage. Broodmares takes half or no damage from electricity and cold. They are immune to mind-altering effects.

No comments:

Post a Comment