Monday, April 26, 2010

Hounds of the Great Mother

No. Enc.: 1d4+1 (2d6)
Alignment: Neutral
Movement: 120’ (40’)
Armor Class: 6
Hit Dice: 2+2
Attacks: 1 or 2 (bite)
Damage: 1d6 and 2d4
Save: F1
Morale: 9
Hoard Class: None
XP: 47

These dogs resemble lean Doberman Pinschers at first glance, but a closer inspection reveals that their hook-filled mouths open on four hinges and that they possess a lamprey-like secondary maw on their bellies which is ringed by dangling red cilia. Any Hound whose attack roll is 5 or more points higher than the total needed to hit or who rolls a “natural 20” has possibly knocked over its victim. The defender must make an STR check and, if is failed, the Hound overbears its target and automatically bites with its secondary mouth for 2d4 points of damage.

The party was wondering why there was dog crap inside the courtyard of the ancient pyramid today--the one which has been sealed for roughly a century...

These babies leaped to mind while I was watching In the Mouth of Madness the other week. There was a scene where Sutter Cane is standing by the door of the church with three Dobermans at his side and they struck me as looking particularly menacing in that shot. Give them a second set of jaws surrounded by crimson cilia and make their mouths hinged like the Predator and, voila, horrific hounds to chase you down in you nightmares.

1 comment:

  1. Ohhh....I'm going to have to shortlist these guys...and the fungal dead (Sporecery!)