Showing posts with label combat. Show all posts
Showing posts with label combat. Show all posts
Sunday, October 3, 2010
Wednesday, August 25, 2010
Critical Hits
As discussed during our last game session, the rule for critical hits has been changed. From this point foward, a roll of a natural "20" inflicts maximum damage, not double damage. Hopefully, by enacting this change, we'll see a drop off in sudden PC deaths. As you all know, my baddies roll crappy, but when they hit, they hit hard.
Wednesday, March 10, 2010
Shields Shall Be Splintered
Shields Shall Be Splintered: Anytime you are about to take damage and have a shield equipped, you may choose to attempt to sacrifice the shield in order to avoid incurring the wound. Make a saving throw vs. death and, if the save is successful, the shield is sundered by the blow and destroyed, but you take no damage. In the case of spells that allow a saving throw for half damage, you may invoke this rule if you fail your save against the spell. Doing so successfully reduces the damage by half. In the case of magical shields, invoking this rule successfully means that you take no damage from blows (or half from spells) but the shield loses one "plus" from its enchantment. Thus, a +1 shield would become a normal shield, a +2 shield becomes a +1 shield, etc.
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