Showing posts with label NPCs. Show all posts
Showing posts with label NPCs. Show all posts

Saturday, April 9, 2011

Gareth Ironhead

Level 2 Dwarf of the Ironhead Vein

STR: 13 (+1 to hit, damage, open doors)
DEX: 12
CON: 16 (+2 hit points)
INT: 10
WIS: 9
CHA: 8 (+1 reaction)

Hit Points: 13
Armor Class: 8

Special Traits/Abilities: Infravision 60', detect traps, false walls, hidden construction, and sloped passages 2/6. Blacksmith, weaponsmith, and Ferrumic smith.

Languages: Common, Dwarven,Gobbelty, Gnome, Kobold

Weapons: Big hammer, small hammer
Armor: Leather apron
Magic Items: None Objects of questionable value:

Experience: 3,045 (+5%)
Last Update: 04/09/11

Cullen D'Filch

Level 2 Human Thief

STR: 10
DEX: 16 (-2 AC, +2 missile, +1 initiative)
CON: 9
INT: 8
WIS: 13 (+1 save vs. spells)
CHA: 10

Hit Points: 7
Armor Class: 5 (7 surprised)

Special Traits/Abilities: Pick Locks 28%, F/R Traps 22%, Pick Pockets 32%, Move Silently 32%, Climb Walls 93%, Hide in Shadows 22%, Hear Noise 2/6, Backstab (+4, x2 damage)

Languages: Common, Thieves Cant

Weapons: Short bow, short sword
Armor: Studded leather armor
Magic Items: None

Objects of questionable value: Thieves tools

Experience: 2,666 (+10%)
Last Update: 04/09/11

Friday, March 4, 2011

Cleopos the Porter

Zero Level Human

STR: 13 (+1 to attack, damage, and open doors)
DEX: 13 (-1 AC, +1 missile, +1 initiative)
CON: 13 (+1 hp)
INT: 10 (literate)
WIS: 8 (-1 save vs. spells)
CHA: 9

Hit Points: 6
Armor Class: 8
Loyalty (estimated): 9

Employer: Grumble Brokenaxe (+1 Inspire Loyalty bonus)
Terms of Employment: 2 gold marks per week plus an additional +1 gold piece per day in hazardous conditions (as determined by employer)

Languages: Common

Carries: Backpack, 2 waterskin, 1 wineskin, 10 days trail rations, hand axe, bedroll, old non-magic shield, silver candelabra, 2 crystal decanters, 4 crystal glasses.
Encumbrance: @42 lbs.

Objects of questionable value: None

Fisk Laughingfool

Level 2 Human Fighter

STR: 14 (+1 to attack, damage, and open doors)
DEX: 16 (-2 AC, +2 missile, +1 initiative)
CON: 14 (+1 hp)
INT: 12 (literate)
WIS: 14 (+1 save vs. spells)
CHA: 13 (-1 reaction)

Hit Points: 12
Armor Class: 2 (4 surprised)

Special Traits/Abilities: Carpenter

Languages: Common

Weapons: Longsword, dagger, longbow
Armor: Chainmail & shield
Magic Items: None

Objects of questionable value: None

Experience: 5,176 (+5%)
Last Update: 04/09/11

Monday, November 8, 2010

Dirk Sodbuster, Hireling

Dirk spent his whole life as a simple farmer. Now, wracked by disease and sensing his end approaches, Dirk seeks to have one glorious adventure after seventy-seven years of tilling the soil. Even in his fading years, Dirk remains perceptive of falsehoods, white lies, and has a knack for spotting overlooked details.

Rolf Sheepminder, Hireling

This laconic shepherd lost his flock to wolves. With no money to replace them and limited options, he's taken to hiring himself out as a torch-bearer and pack mule to adventurers. Rolf saves his wages and avoids strong drink.

Monday, September 13, 2010

Johan Whistlewind

? Level 1 Gnome Fighter

STR: 15 (+1 to attack, damage, and open doors)
DEX: 17 (-2 AC, +2 missile, +1 initiative)
CON: 13 (+1 hp)
INT: 8
WIS: 10
CHA: 7 (+1 reaction)

Hit Points: 5
Armor Class: 5

Special Traits/Abilities: Infravision 60', detect unsafe passages, depth, direction, and sloping passages underground 2 in 6

Languages: Common, dwarvish, goblin, gnome, Underhill, orc, and kobold

Weapons: Short sword, sling
Armor: Studded leather & shield
Magic Items: None

Objects of questionable value:

Experience: 1,928 (+5%)
Last Update: 10/03/10

Wednesday, August 25, 2010

Rondo Fleagle

? Level 2 Dwarf Fighter

STR: 15 (+1 to attack, damage, and open doors)
DEX: 9
CON: 12 (+1 hp)
INT: 8
WIS: 13 (+1 save vs. spells)
CHA: 10

Hit Points: 13
Armor Class: 3

Special Traits/Abilities: Infravision 60', detect traps, new construction, sloped passages, and false walls 2 in 6

Languages: Common, dwarvish, goblin, gnome, kobold

Weapons: Warhammer, light crossbow, dagger
Armor: Plate mail
Magic Items: None
Weapon proficiencies: Warhammer, crossbow, dagger, hand axe

Objects of questionable value:

Experience: 3,555 (+5%)
Last Update: 11/26/10

Sunday, July 4, 2010

The Muleskinners: Ahm and Yazil


Ahm (on the left)
0 level human
Alignment: ?

STR: 11
DEX: 12
CON: 4
INT: 12
WIS: 13
CHA: 12

Hit points: 2
THACO: 20
Save: NM
Attacks: 1 (camel whip or rock)
Dam: 1d2 or 1d3

Ahm has worked the caravan trail for more that fifty summers and knows the trade route called "The Lizard's Tongue" like the backs of his wrinkled, leather-tough hands. From Qatrata to Dhaah Qal'at to Tarkah to the great city of Alrah, Ahm has traveled the roads many times. He has even been to Saltpool and, on one memorable occasion, Ilkmaar. He's survived sandstorms, desert bandits, and thirst in his travels, and had hoped to retire to a quiet life in a comfortable home, surrounded by many grandchildren. Unfortunately, the one casualty of his many miles on the road was his marriage. He now lives amongst the tents of Rhuun and continues to hire out his services at an age when many of his fellow pack handlers have long since retired.

Fast approaching his seventieth summer, it is unlikely that Ahm has much time left in this world. His body constantly aches and, in the mornings, he regularly coughs up bloody phlegm, leading him to suspect that he has the Wasting Sickness. With his end looming, Ahm seeks to earn the money to buy himself a quality tomb in the Valley of Ghi, the burial grounds of the rich located just outside of Rhuun.

Yazil (on the right)
0 level human
Alignment: ?

STR: 12
DEX: 11
CON: 10
INT: 6
WIS: 13
CHA: 8

Hit points: 4
THACO: 20
Save: NM
Attacks: 1 (camel whip or knife)
Dam: 1d2 or 1d3

Yazil learned the caravan trade from Ahm and he couldn't have hoped for a better mentor. In better days, Ahm promised to leave his business to the young man, but after his marriage failed, what regular clients the old man had began to hire less bitter, more agreeable muleskinners. Ahm was forced to start over and, despite Wazil's help, never rebuilt a successful business. Nevertheless, Yazil has remained loyal to his friend and mentor and continues to work for him when the rare business opportunity presents itself.

Yazil is concerned for Ahm's health and has resigned himself that there is nothing to be done for the old man except help him realize his final wish. To this end, Yazil has been squirreling away what coin he can to contribute the old muleskinner's final resting place.

Monday, April 26, 2010

Rynn (Malbane's Dog)

Guard Dog

Hit Dice: 2
Armor Class: 6
Hit Points: 7
THACO 18

#AT: 1
Dam: 2d4
Loyalty: 7
Morale: 11

Sunday, March 28, 2010

Gladys the Mule

Neutral Mule

STR: 17
DEX: 9
CON: 14
INT: 8
WIS: 10
CHA: 9 (5 to non-horselike creatures)

Hit Points: 10
Armor Class: 7

Move: 120' (40') unladen

Saving Throws
Breath: 15
Poison/Death: 12
PP: 14
Wands: 13
Spells: 16

THACO 19
Number of Attacks: 1
Damage: 1d4 (kick), 1d3 (bite)

Load: (200 lbs. capactity)

Items Carried (as of April 17, 2010)
Saddle
4 saddle bags
8 days of feed
10' of chain
Manacles
7 waterskins
5 days trail rations
Wineskin (half full)
10' pole
2 flasks of oil
longsword
hammer
flnt & steel
blue robe

Treasure:
Gold pieces: 2
Silver pieces: 1,550

Sunday, March 7, 2010

Jethal the Hexmaker

Apperance
Tall and thin, Jethal is usually dressed in yellow robes that give him a jaundiced appearance. His black hair is cut short and high in the back and slopes down to form long bangs that hide his smiling face. He regularly applies kohl around his eyes, making his eyes appear as if peering out of deep, dark pits.

Bio
Jethal the Hexmaker dwells in a hexagonal building on the Lane of Scales in Rhuun. He shares his abode with a bald and aged manslave and a seemingly docile leopard. Known to engage in magical experimentation, he utilizes a cadre of agents and the occasional adventurer to procure the ingredients these processes require.