Showing posts with label magic-users. Show all posts
Showing posts with label magic-users. Show all posts

Thursday, May 5, 2011

Trevor

Neutral Level 1 Magic-user
Played by: Jud

STR: 7 (-1 to attack, damage, and open doors)
DEX: 8 (+1 to A.C./inititative, -1 to missile)
CON: 12
INT: 16 (+2 languages)
WIS: 8 (-1 save vs. spells)
CHA: 11

Hit Points: 11
Armor Class: 5

Special Traits/Abilities: None

Languages: Common, Anatic, Elven

Weapons: Daggers x2, silver dagger
Armor: Fine silk robe
Magic Items: None

Spellbook: Charm person, magic missile, read magic, sleep, continual light, locate object

Objects of questionable value:

Experience: 117 (+10%)
Last Update: 5/9/11

Saturday, November 20, 2010

New Spell: Friends

Due to my rolling on a chart in the DMG, the 1st level magic-user spell, friends, has entered the campaign. Here’s the write-up for it for Labyrinth Lord:

Friends
Level: 1 (Magic-user & Elf spell)
Duration: 1 round per level
Range: 0

This spell causes the caster to gain a temporary increase of 2d4 points of Charisma—or temporarily lose 1-4 points of Charisma—depending on whether the creatures within the area of effect (a 10’ plus 10’ per level radius) make or fail their saving throw vs. spells. Those that fail their saving throws desire to become friends with the caster and render assistance. Those who make their save will be uneasy in the caster’s presence and find him irritating. The spell has no effect on creatures of animal or lower intelligence.

Expanded Reaction Modifier Table (if needed)

CHA 1: +3 to reaction rolls
CHA 2-3: +2 to reaction rolls
CHA 4-5: +1 to reaction rolls
CHA 6-8: +1 to reaction rolls
CHA 9-12: no modifier
CHA 13-15: -1 to reaction rolls
CHA 16-17: -1 to reaction rolls
CHA 18: -2 to reaction rolls
CHA 19-20: -2 to reaction rolls
CHA 21-23: -3 to reaction rolls
CHA 24-27: -3 to reaction rolls

Saturday, October 16, 2010

Korlack Nightspring

Neutral Level 1 Magic-user
Played by: Joe

STR: 10
DEX: 11
CON: 14 (+1 hp)
INT: 16 (+2 languages)
WIS: 11
CHA: 12

Hit Points: 5
Armor Class: 9

Special Traits/Abilities: Eye for horseflesh
Languages: Common, kobold, +1 more

Weapons: 2 daggers, sling
Armor: None
Magic Items: Brown potion, clear oil, jar of white leaves, elven cloak

Spellbook: magic missile, read languages, read magic, sleep, web
Objects of questionable value: Traitorous sailor's dagger, parchment with Chaotic writing

Experience: 6,851 (+10%)
Last Update: 4/01/11

Wednesday, August 25, 2010

Ozwald Cobblepot

Neutral Level 1 Magic-user
Played by: Jud

STR: 7 (-1 to attack, damage, and open doors)
DEX: 12
CON: 14 (+1 hp)
INT: 15 (+1 language, 75% know spell)
WIS: 10
CHA: 8 (+1 reactionm 3 retainers, 6 morale)

Hit Points: 5
Armor Class: 2 (5)

Special Traits/Abilities: Swims like a fish

Languages: Common, Anatic

Weapons: Dagger, silver dagger
Armor: None
Magic Items: None
Weapon proficiencies: Dagger, +1 more

Spellbook: identify, magic missile, ray of enfeeblement

Objects of questionable value:

Experience: 175 (+10%/+5%)
Last Update: 8/25/10

Kaldar

Neutral Level 1/1 Half-Elf Fighter/Magic-user
Played by: Rob

STR: 16 (+2 to attack, damage, and open doors)
DEX: 18 (+3 missile, -3 to AC, +2 initiative)
CON: 11
INT: 14 (+1 language)
WIS: 11
CHA: 12

Hit Points: 5
Armor Class: 2 (5)

Special Traits/Abilities: Infravision 60', find secrets 2 in 6, +4 to save vs. ghoul paralysis, eye for horseflesh

Languages: Common, elvish, gnoll, hobgoblin, orc, kobold

Weapons: Short bow, long sword
Armor: Chainmail
Magic Items: potion of fire resistance

Spellbook: Read magic, Sleep, Phantasmal force

Objects of questionable value:

Experience: 2,530/2,448 (+10%/+5%)
Last Update: 3/04/11

Friday, June 4, 2010

Spell Research and Scribing Scrolls

Spell casting characters are able to research and create new spells and magical items. New spells and scrolls can be created regardless of the character’s level, but all other types of magical items require that the caster be of at least 9th level.

To create a new spell, the player describes in detail the kind of spell he wants to create, and the effect it has. The referee will then decide if the spell can be created, and if so what the spell level will be. The character must be capable of casting spells of the spell level the potential new spell will be, otherwise the player must wait until the character attains a high enough level to research and cast the spell. If the character can create the spell, it will take one week and 1,000 gp per spell level.

Scrolls can be created for spells the caster already “knows” (i.e. have in their spell or prayer book) at the cost of 100 gp and 1 week’s work for each spell of the first level, 200 gold pieces and 2 weeks for a second level spell, etc.

No attempt to create a magic item, spell or other effect happens without some chance of failure. There is a minimum probability of 15% that any such endeavor fails, and this percentage can be raised depending on the circumstances. The player will roll for failure only after the character has spent the money and time on the project, and these are lost regardless of the result. When rolling to determine failure, a high roll (85-00) indicates failure.

One last little quirk: the time required to create scrolls or research spells is in REAL time, not game time. Thus, if your magic-user decides at the end of the game session that he wishes to scribe a 1st level scroll, he will be out of play the following week as he scribbles away. He will return to the game at the session after that with scroll in hand. I realize that this may cause the amount of game time required to research a spell or scribe a scroll to vary wildly, but that’s magic for you.

Monday, May 3, 2010

Habdazar Doomwing

Level 1 Magic-user
Played by: Pete

STR: 11
DEX: 11
CON: 12
INT: 10
WIS: 11
CHA: 15 (-1 reaction, 5 retainers, 8 loyalty)

Hit Points: 4
Armor Class: 9

Special Traits/Abilities: Owed a favor

Weapons: Longsword, longbow
Armor: None
Magic Items: None
Weapon proficiencies: Sword, long; Bow, long

Spellbook: Magic missile, shield, ESP, invisibility

Objects of questionable value:

Experience: 1513
Last Update: 7/04/10

Sunday, April 18, 2010

Fantos (Fanta)

Lawful Old Blood Level 2 Magic-user
Played by: Thomas

STR: 14 (+1 to hit, damage, open doors)
DEX: 16 (-2 AC, +2 missile, +1 initiative)
CON: 15 (+1 hp)
INT: 10
WIS: 10
CHA: 11

Hit Points: 4
Armor Class: 7

Special Traits/Abilities: 90% immune to sleep/charm, detect secret doors 2 in 6, infravision 60'; I Know Something (Location and partial map of the Blackgut)

Weapons: Dagger (x2), longbow, staff
Armor: None
Magic Items: potion of healing (1 dose)
Weapon proficiencies: staves; bow, long

Spell book: light, magic missile, read magic, shield, invisibility, and knock

Objects of questionable value: none

Experience: 3,827
Last Update: 10/18/10

Monday, March 22, 2010

Anwar

Neutral Level 3 Magic-user
Played by: Jack

STR: 6 (-1 to hit/dam/open doors)
DEX: 9
CON: 10
INT: 10 (-1 to decipher rolls)
WIS: 10
CHA: 14 (-1 reaction adj.)

Hit Points: 9
Armor Class: 9

Special Traits/Abilities: Eye for Horseflesh, Esoterica (4%)

Weapons: Scimitar, dagger, silver dagger, 6 javelins
Armor: None
Magic Items: "beetle wand" ("OTROGG" written in runes along shaft), scroll of simulacrum, scroll of magic missiles (x2),, scroll of invisibility, scroll of knock
Weapon proficiencies: sword, long; javelin

Spells: 2/1/0
Spellbook: Read magic, dormancy, hold portal, identify, magic missile, message, read languages, shield, sleep, darkness, invisibility, knock, locate object, ray of enfeeblement

Objects of questionable value: Robe (midnight-blue)

Experience: 15,764
Last Update: 8/21/11

Sunday, March 7, 2010

Malbane the Green

Neutral Level 1 Magic-user
Played by: David

STR: 10
DEX: 11
CON: 8 (-1 hp)
INT: 16 (+2 languages, +1 to decipher tomes)
WIS: 13 (+1 to save vs magic)
CHA: 11


Hit Points: 2
Armor Class: 9

Special Traits/Abilities: Resistant to Venom, Natural Climber (87%)

Weapons: Staff, short bow, dagger, silver dagger
Armor: None
Magic Items: rainbow potion with blue flakes (?)
Weapon proficiencies: bows, short; staves

Spellbook: Read magic, shield, sleep, invisibility

Objects of questionable value:

Experience: 1716 (+10%)
Last Update: 6/03/10