
Map Key
1) Inn
2) Boarding House
3) Enforcer's Post
4) Woolly Gator Pit
5) Boatwright
6) Provisions
6a) Storage
7) Tavern/Gambling House
8) Punishment Post
9) Warehouses
10) Bordello
11) Fish House
12) Butcher/Smokehouse/Hide Trader
13) "Sundries"
14) "Old Witch"
15) Temple
16) Weapons Shoppe
The dots in and around the harbor area are pilings for boats to moor to when visiting town. A series of elevated walkways and bridges connects the buildings and keeps them high and dry above the River Phol and the swampy riverbank.
The village has a lot of possibilities and I expect that it may become a frequent launching point/destination for adventures in campaigns to come--maybe even in my current one...
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